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30 Apr
However, in 2007, researchers in the artificial intelligence lab at the University of Arizona revealed that there were likely 10 times that number– 50000 terrorist web sites – based on five years of their web spiders moving throughout the … Funded by the National Science Foundation and some other government agencies and private sources, the Dark Web Project team utilizes a wide variety of software tools they have developed or adapted to document and identify sources of …
30 Apr
AtlEventsScoop: 5/4 Artificial Intelligence and Cognitive Science Seminar http://dlvr.it/hnK3.
30 Apr
AtlEventsScoop: 5/4 Artificial Intelligence and Cognitive Science Seminar http://dlvr.it/hnK3.
29 Apr
The International Journal of Electronics, Information and Systems (IJEIS) publish original papers on all subjects relevant to electronics, computer science, communication network, and information systems. The highest priority will be given to those contributions concerned with a discussion of the background of a practical problem, the establishment of an appropriate model, the determination of a solution, approximate or exact, analytical or numerical, and a discussion of the relevance of the results when applied to the real-life problem. Paper submissions are invited in the area of electronics and computer science, in particular the technological advances and research results in the fields of theoretical, experimental, and applied electronics, computer science, communication network and Information technology. Topics of interest include but are not limited to the following:
Electronics:
Analogue and digital circuit design, Microwave circuits and systems, Optoelectronic circuits, Semiconductor devices, Sensor technology, Transport in electronic materials, VLSI technology and device processing, Analogue Circuits and Signal Processing, Digital Circuits and Signal Processing, RF and Wireless Circuits & Systems, Biomedical Circuits & Systems, System Architectures and Applications, System Integration, SoC and Mixed-Signal disign, Design Automation of Electronics & Systems, Assembly and Packaging, Sensing and Sensor Networks, Photonic and Optoelectronic Circuits, Test and Reliability, Neural Network Circuits & Systems, Heterogeneous Structures, Advanced Technologies, Telecommunications and Multimedia, Electronic Materials, Electronic Devices, Integrated Electronic-Circuits, Optoelectronics &Quantum Electronics, Biomedical Engineering, Electronics Applications, Sensing Systems, Communication and Networks, Electronic Commerce? All topics related Electronics
Computer Science:
Parallel Processing and Distributed Computing, Foundations of High-performance Computing, Graph Theory and Analysis of Algorithms, Artificial Intelligences and Pattern/Image Recognitions, Neural Networks and Biomedical Simulations, Virtual Visions and Virtual Simulations, Data Mining, Web Image Mining and Applications, Data Base Management and Information Retrievals Adaptive Systems, Bifurcation, Biocybernetics, Bioinformatics, Bio-Inspired Networks, Blind Systems, Cellular Neural Networks, Chaos, Chaos Neural Networks, Circuit Simulation, Circuit Theory, Communication Systems, Complex Systems, Control Systems, Cryptosystems, Data Compression, Data Mining, Detection, Echo Canceller, Estimation, Evolutional Computation, Filter, Filter Bank, Fractal, Fuzzy Systems, Image Processing, Image Recognition, Internet Security, Medical Applications, Modeling, Optimization, Speech Processing, Speech Synthesis, Speech Recognition, Synchronization, Video Signal Processing, Watermarking, Wavelet Transform, All topics related Computer Science
Communication Network:
Ad-Hoc, Mobile, Wireless Networks and Mobile Computing, Quantum Computing, Coding, and Error Controls Agent Computing and Multi-Agents Systems, Defining Spectrum Rights and Open Spectrum Solutions, Quality of Services and Communication Protocols, Satellite and Optical Communication Systems, 3G/4G Network Evolutions, CDMA/GSM Communication Protocols, Mobile Computing for e-Commerce,Transmission/Switching/Distribution technologies,Communication Theory,Signal Processing for Communications,Wireless Communications,Wireless & Mobile Networking,Optical Networks and Systems,Next-Generation Networking and Internet,Communication QoS, Reliability and Modelling,Ad-hoc, Sensor and Mesh Networking,Multimedia Services, Communication Software and Services,Communication and Information System Security, System control, network/service management, Network and Internet protocols and standards,Client-server, distributed and Web-based communication systems, Broadband and multimedia systems and applications, Trials of advanced systems and services, Any topics related Communication Network
Information and Systems:
Cryptography and Foundation of Computer Security, Authentication/Authorization Issues, IDS/Firewall, Anti-Spam mail, Anti-virus issues, Wireless Access Security, Network Security Applications, Biometric authentication and algorithms, Fingerprint /Hand/Biometrics Recognitions and Technologies, IC-card Security, OTP and Key Management Issues, E-commerce, Ubiquitous and RFID Applications, Metadata and Meta Modeling, XML and Data Management, Knowledge Management, Web Security and Privacy, Cyber Threats, Web Services and Web Engineering, Web Intelligence, Wireless Applications, Protocols and Standards, Network Systems, Proxies and Servers, Multimedia Applications using Web Services, Ontology and the Semantic Web, B2B, B2C and C2C, e-Business System Design and Development, e-Payment, Portal Strategies, Social Networks and Information Systems, Social and Legal Issues, Digital Ecology, e-Governance, e-Learning and Virtual Classrooms, e-Entertainment, e-Journalism, Any topics related Information systems
International Journal of Electronics, Information and Systems (IJEIS) ISSN: 1884-7609Website: https://sites.google.com/site/ijeishp2/Manuscript submission to: ijeiseditor@gmail.comAll submitted papers will be judged based on their quality by the technical committee and reviewers. Papers that describe research and experimentation are encouraged. All paper submissions will be handled electronically and detailed instructions on submission procedure are available on IJEIS web pages (https://sites.google.com/site/ijeishp2/). Researchers and authors are invited to participate in the peer-review process of IJEIS papers if your research interest matches with the themes of Call for Papers. For other information, please contact IJEIS Managing Editor, (ijeiseditor@gmail.com)
29 Apr
The spectrum of AI books is quite broad and each category has vast difference in the content offered. To understand this quite simply, take the theory of relativity as an example. In this area of science , there are books addressing all …
29 Apr
The spectrum of AI books is quite broad and each category has vast difference in the content offered. To understand this quite simply, take the theory of relativity as an example
28 Apr
Professor John McGinnis discusses a recent major media interest, Artificial Intelligence , and what the best government response to its development should be. He argues that, rather than prohibition or heavy regulation, the government …
28 Apr
Professor John McGinnis discusses a recent major media interest, Artificial Intelligence , and what the best government response to its development should be. He argues that, rather than prohibition or heavy regulation, the government …
28 Apr
In science fiction, amazing discoveries, such as moving faster than the speed of light or creating artificial intelligence , drastically change the characters world. I have always kept an open mind that similar discoveries in our world …
28 Apr
Your mobile phone, computer, living room, and practically everywhere else are overtaken by the video game storm. Not so long ago video games were just a fad with simple physics-based games like Pong. But as video game technology has progressed, so too has the popularity and limits that are associated with games in today’s society.
Can Artificial Intelligence Think Like Humans: Artificial intelligence isn’t anything new; it was present every time you served a ball to the computer play in Pong. But what is new is the fact that artificial intelligence is starting to mimic human beings more and more every day.
In today’s games, enemies will try war tactics such as flanking. They might try to throw a grenade when they can’t get a clear visual of you. They’ll help their own teammates to bring your life to an end. Sound familiar? This is something very similar to what we call real life warfare. With each passing year, AI is becoming increasingly intelligent. It’s only a matter of time before humans are truly outsmarted in video games (by their own creations, no less!).
Physics in Today’s Technology: If you were to jump, you’d expect to land back on the ground within a second or two, right? Well, this very action is associated with equations and formulas that scientists have developed. All that a video game developer needs to do is look at these equations and apply them to video games.
Physics in the original Pong are impressive. It shows well displayed geometry physics. But in today’s video games, physics are becoming increasingly realistic. You might jump off a mountain, stumble, and get back up. You might get punched from an enemy, fall down, and try to turn the tides of the fight.
Some of the more interesting physics technology deals with lighting and water. How should light be refracted when it hits a liquid surface? And how would the sun’s glare look underneath the ocean? These questions and more have been answered by video game developers for such games as Crysis.
Graphical Upgrades in Video Games: Pong wasn’t such a beautiful game. It didn’t make use of complicated shaders, textures, or sprites found in all of today’s modern games. As time has marched on, there have been vast improvements in how graphics are rendered on gaming platforms.
Part of the reason technology has allowed for better graphics is through hardware upgrades. With limited processors of the Pong era, not much action could take place before choppy performance would have been observed. With today’s high-speed hardware, we can allow for more pixels, instructions, and shading to take place- sometimes on a massive scale.
Technology has recently allowed for game development to be accessible to anyone- even without a computer science degree! Tools such as the Microsoft XNA Framework allow developers to create video games in a much less time span- and without the need to know a lot of computer jargon.
Where is Video Game Technology Going? Technology 20 years ago looked like it was the cutting-edge of what was to come- and now look! How would you compare a game of Pong to today’s 3D shooters? You couldn’t, and we can only hope in another 20 years we will be thinking the very same thing. While we can’t foresee the future- virtual reality is one topic that has been being developed much in recent years. Time will tell!